Custom horses
All about the Custom.yml file
#Default predefined horse generated by the plugin when the file is created.
Example: #Name used on the plugin to refer to the predefined horse.
Name: Example horse #Name of the entity.
Type: HORSE #Entity type. Must be one of the followings: HORSE, SKELETONHORSE, ZOMBIEHORSE, DONKEY, MULE, LLAMA, TRADERLLAMA.
Color: BROWN #Color of a horse. Not effective if it's not a horse. Must be one of the followings: WHITE, BLACK, BROWN, DARKBAY, PALOMINO, CHESTNUT, GRAY.
Marking: PINTO #Marking of a horse. Not effective if it's not a horse. Must be one of the followings: SOCKS, PINTO, ROAN, BALDFACE, NONE.
Jump: 3 #Jump of the horse in blocks.
Speed: 10 #Speed of the horse in blocks.
Health: 30 #Health of the horse in half-hearts.
#The following fields must contain the given name of the item.
#This name can be found when editing the item, on the title of the inventory,
#or using the /Horse GetItem command using a wrong name.
Armor: DIAMOND_ARMOR
Saddle: SADDLE
Jump_upgrade: JUMP_UPGRADE_2
Speed_upgrade: SPEED_UPGRADE_2
Health_upgrade: HEALTH_UPGRADE_2
Chest_upgrade: CHEST_UPGRADE_2
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